- mode 1: call putImageData from rust/wasm. This involves copying the image data via the wasm-bindgen API. - mode 2: allocating memory in rust/wasm and returning reference to it for JS code. JS code calls draw2 using the reference so now image data is copying in either direction. - mode 3: same as mode 2 but the draw3 function treats the memory as a vector of u32 instead of a vector of u8.
11 lines
208 B
JavaScript
11 lines
208 B
JavaScript
const path = require('path');
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module.exports = {
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entry: './bootstrap.js',
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output: {
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path: path.resolve(__dirname, 'dist'),
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filename: 'bootstrap.js',
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},
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mode: 'development'
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};
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