Files
noVNC/core/decoders/raw.js
Pierre Ossman d0203a5995 Always return copy of data from socket
We don't know how long the caller will hang on to this data, so we need
to be safe by default and assume it will kept indefinitely. That means
we can't return a reference to the internal buffer, as that will get
overwritten with future messages.

We want to avoid unnecessary copying in performance critical code,
though. So allow code to explicitly ask for a shared buffer, assuming
they know the data needs to be consumed immediately.
2023-06-04 19:12:02 +02:00

60 lines
1.6 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2019 The noVNC Authors
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* See README.md for usage and integration instructions.
*
*/
export default class RawDecoder {
constructor() {
this._lines = 0;
}
decodeRect(x, y, width, height, sock, display, depth) {
if ((width === 0) || (height === 0)) {
return true;
}
if (this._lines === 0) {
this._lines = height;
}
const pixelSize = depth == 8 ? 1 : 4;
const bytesPerLine = width * pixelSize;
while (this._lines > 0) {
if (sock.rQwait("RAW", bytesPerLine)) {
return false;
}
const curY = y + (height - this._lines);
let data = sock.rQshiftBytes(bytesPerLine, false);
// Convert data if needed
if (depth == 8) {
const newdata = new Uint8Array(width * 4);
for (let i = 0; i < width; i++) {
newdata[i * 4 + 0] = ((data[i] >> 0) & 0x3) * 255 / 3;
newdata[i * 4 + 1] = ((data[i] >> 2) & 0x3) * 255 / 3;
newdata[i * 4 + 2] = ((data[i] >> 4) & 0x3) * 255 / 3;
newdata[i * 4 + 3] = 255;
}
data = newdata;
}
// Max sure the image is fully opaque
for (let i = 0; i < width; i++) {
data[i * 4 + 3] = 255;
}
display.blitImage(x, curY, width, 1, data, 0);
this._lines--;
}
return true;
}
}