Try to be more consistent in how we capitalize things. Both the "Title Case" and "Sentence case" styles are popular, so either would work. Google and Mozilla both prefer "Sentence case", so let's follow them.
250 lines
8.2 KiB
JavaScript
250 lines
8.2 KiB
JavaScript
/*
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* noVNC: HTML5 VNC client
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* Copyright (C) 2019 The noVNC authors
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* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
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*/
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import { supportsCursorURIs, isTouchDevice } from './browser.js';
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const useFallback = !supportsCursorURIs || isTouchDevice;
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export default class Cursor {
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constructor() {
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this._target = null;
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this._canvas = document.createElement('canvas');
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if (useFallback) {
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this._canvas.style.position = 'fixed';
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this._canvas.style.zIndex = '65535';
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this._canvas.style.pointerEvents = 'none';
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// Safari on iOS can select the cursor image
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// https://bugs.webkit.org/show_bug.cgi?id=249223
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this._canvas.style.userSelect = 'none';
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this._canvas.style.WebkitUserSelect = 'none';
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// Can't use "display" because of Firefox bug #1445997
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this._canvas.style.visibility = 'hidden';
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}
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this._position = { x: 0, y: 0 };
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this._hotSpot = { x: 0, y: 0 };
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this._eventHandlers = {
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'mouseover': this._handleMouseOver.bind(this),
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'mouseleave': this._handleMouseLeave.bind(this),
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'mousemove': this._handleMouseMove.bind(this),
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'mouseup': this._handleMouseUp.bind(this),
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};
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}
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attach(target) {
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if (this._target) {
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this.detach();
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}
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this._target = target;
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if (useFallback) {
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document.body.appendChild(this._canvas);
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const options = { capture: true, passive: true };
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this._target.addEventListener('mouseover', this._eventHandlers.mouseover, options);
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this._target.addEventListener('mouseleave', this._eventHandlers.mouseleave, options);
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this._target.addEventListener('mousemove', this._eventHandlers.mousemove, options);
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this._target.addEventListener('mouseup', this._eventHandlers.mouseup, options);
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}
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this.clear();
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}
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detach() {
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if (!this._target) {
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return;
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}
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if (useFallback) {
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const options = { capture: true, passive: true };
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this._target.removeEventListener('mouseover', this._eventHandlers.mouseover, options);
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this._target.removeEventListener('mouseleave', this._eventHandlers.mouseleave, options);
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this._target.removeEventListener('mousemove', this._eventHandlers.mousemove, options);
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this._target.removeEventListener('mouseup', this._eventHandlers.mouseup, options);
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if (document.contains(this._canvas)) {
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document.body.removeChild(this._canvas);
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}
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}
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this._target = null;
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}
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change(rgba, hotx, hoty, w, h) {
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if ((w === 0) || (h === 0)) {
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this.clear();
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return;
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}
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this._position.x = this._position.x + this._hotSpot.x - hotx;
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this._position.y = this._position.y + this._hotSpot.y - hoty;
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this._hotSpot.x = hotx;
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this._hotSpot.y = hoty;
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let ctx = this._canvas.getContext('2d');
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this._canvas.width = w;
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this._canvas.height = h;
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let img = new ImageData(new Uint8ClampedArray(rgba), w, h);
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ctx.clearRect(0, 0, w, h);
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ctx.putImageData(img, 0, 0);
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if (useFallback) {
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this._updatePosition();
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} else {
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let url = this._canvas.toDataURL();
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this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
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}
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}
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clear() {
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this._target.style.cursor = 'none';
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this._canvas.width = 0;
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this._canvas.height = 0;
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this._position.x = this._position.x + this._hotSpot.x;
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this._position.y = this._position.y + this._hotSpot.y;
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this._hotSpot.x = 0;
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this._hotSpot.y = 0;
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}
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// Mouse events might be emulated, this allows
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// moving the cursor in such cases
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move(clientX, clientY) {
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if (!useFallback) {
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return;
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}
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// clientX/clientY are relative the _visual viewport_,
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// but our position is relative the _layout viewport_,
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// so try to compensate when we can
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if (window.visualViewport) {
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this._position.x = clientX + window.visualViewport.offsetLeft;
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this._position.y = clientY + window.visualViewport.offsetTop;
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} else {
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this._position.x = clientX;
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this._position.y = clientY;
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}
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this._updatePosition();
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let target = document.elementFromPoint(clientX, clientY);
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this._updateVisibility(target);
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}
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_handleMouseOver(event) {
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// This event could be because we're entering the target, or
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// moving around amongst its sub elements. Let the move handler
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// sort things out.
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this._handleMouseMove(event);
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}
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_handleMouseLeave(event) {
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// Check if we should show the cursor on the element we are leaving to
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this._updateVisibility(event.relatedTarget);
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}
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_handleMouseMove(event) {
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this._updateVisibility(event.target);
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this._position.x = event.clientX - this._hotSpot.x;
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this._position.y = event.clientY - this._hotSpot.y;
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this._updatePosition();
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}
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_handleMouseUp(event) {
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// We might get this event because of a drag operation that
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// moved outside of the target. Check what's under the cursor
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// now and adjust visibility based on that.
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let target = document.elementFromPoint(event.clientX, event.clientY);
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this._updateVisibility(target);
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// Captures end with a mouseup but we can't know the event order of
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// mouseup vs releaseCapture.
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//
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// In the cases when releaseCapture comes first, the code above is
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// enough.
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//
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// In the cases when the mouseup comes first, we need wait for the
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// browser to flush all events and then check again if the cursor
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// should be visible.
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if (this._captureIsActive()) {
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window.setTimeout(() => {
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// We might have detached at this point
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if (!this._target) {
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return;
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}
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// Refresh the target from elementFromPoint since queued events
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// might have altered the DOM
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target = document.elementFromPoint(event.clientX,
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event.clientY);
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this._updateVisibility(target);
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}, 0);
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}
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}
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_showCursor() {
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if (this._canvas.style.visibility === 'hidden') {
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this._canvas.style.visibility = '';
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}
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}
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_hideCursor() {
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if (this._canvas.style.visibility !== 'hidden') {
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this._canvas.style.visibility = 'hidden';
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}
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}
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// Should we currently display the cursor?
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// (i.e. are we over the target, or a child of the target without a
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// different cursor set)
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_shouldShowCursor(target) {
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if (!target) {
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return false;
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}
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// Easy case
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if (target === this._target) {
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return true;
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}
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// Other part of the DOM?
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if (!this._target.contains(target)) {
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return false;
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}
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// Has the child its own cursor?
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// FIXME: How can we tell that a sub element has an
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// explicit "cursor: none;"?
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if (window.getComputedStyle(target).cursor !== 'none') {
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return false;
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}
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return true;
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}
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_updateVisibility(target) {
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// When the cursor target has capture we want to show the cursor.
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// So, if a capture is active - look at the captured element instead.
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if (this._captureIsActive()) {
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target = document.captureElement;
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}
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if (this._shouldShowCursor(target)) {
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this._showCursor();
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} else {
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this._hideCursor();
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}
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}
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_updatePosition() {
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this._canvas.style.left = this._position.x + "px";
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this._canvas.style.top = this._position.y + "px";
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}
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_captureIsActive() {
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return document.captureElement &&
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document.documentElement.contains(document.captureElement);
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}
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}
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