Remove pointless Display.clear()

It served no meaningful purpose and it had bugs. So let's remove it
rather than try to fix it.
This commit is contained in:
Pierre Ossman
2019-08-23 15:05:58 +02:00
parent 3855a7bee4
commit e5255fc246
4 changed files with 0 additions and 19 deletions

View File

@@ -60,8 +60,6 @@ export default class Display {
Log.Debug("User Agent: " + navigator.userAgent);
this.clear();
// Check canvas features
if (!('createImageData' in this._drawCtx)) {
throw new Error("Canvas does not support createImageData");
@@ -301,12 +299,6 @@ export default class Display {
}
}
clear() {
this.resize(240, 20);
this._drawCtx.clearRect(0, 0, this._fb_width, this._fb_height);
this.flip();
}
pending() {
return this._renderQ.length > 0;
}

View File

@@ -172,7 +172,6 @@ export default class RFB extends EventTargetMixin {
throw exc;
}
this._display.onflush = this._onFlush.bind(this);
this._display.clear();
this._keyboard = new Keyboard(this._canvas);
this._keyboard.onkeyevent = this._handleKeyEvent.bind(this);