Move tile handling to Hextile decoder

It is only used there so no need for it to be in the general
Display class.
This commit is contained in:
Pierre Ossman
2018-10-12 17:07:16 +02:00
parent f694c32fd5
commit 224f95f997
4 changed files with 52 additions and 97 deletions

View File

@@ -104,9 +104,6 @@ None
| fillRect | (x, y, width, height, color, from_queue) | Draw a filled in rectangle
| copyImage | (old_x, old_y, new_x, new_y, width, height, from_queue) | Copy a rectangular area
| imageRect | (x, y, width, height, mime, arr) | Draw a rectangle with an image
| startTile | (x, y, width, height, color) | Begin updating a tile
| subTile | (tile, x, y, w, h, color) | Update a sub-rectangle within the given tile
| finishTile | () | Draw the current tile to the display
| blitImage | (x, y, width, height, arr, offset, from_queue) | Blit pixels (of R,G,B,A) to the display
| blitRgbImage | (x, y, width, height, arr, offset, from_queue) | Blit RGB encoded image to display
| blitRgbxImage | (x, y, width, height, arr, offset, from_queue) | Blit RGBX encoded image to display