This commit is contained in:
Pierre Ossman
2020-09-04 13:40:23 +02:00
14 changed files with 1005 additions and 479 deletions

View File

@@ -13,6 +13,7 @@ export default class HextileDecoder {
constructor() {
this._tiles = 0;
this._lastsubencoding = 0;
this._tileBuffer = new Uint8Array(16 * 16 * 4);
}
decodeRect(x, y, width, height, sock, display, depth) {
@@ -87,6 +88,11 @@ export default class HextileDecoder {
display.fillRect(tx, ty, tw, th, this._background);
}
} else if (subencoding & 0x01) { // Raw
let pixels = tw * th;
// Max sure the image is fully opaque
for (let i = 0;i < pixels;i++) {
rQ[rQi + i * 4 + 3] = 255;
}
display.blitImage(tx, ty, tw, th, rQ, rQi);
rQi += bytes - 1;
} else {
@@ -99,7 +105,7 @@ export default class HextileDecoder {
rQi += 4;
}
display.startTile(tx, ty, tw, th, this._background);
this._startTile(tx, ty, tw, th, this._background);
if (subencoding & 0x08) { // AnySubrects
let subrects = rQ[rQi];
rQi++;
@@ -122,10 +128,10 @@ export default class HextileDecoder {
const sw = (wh >> 4) + 1;
const sh = (wh & 0x0f) + 1;
display.subTile(sx, sy, sw, sh, color);
this._subTile(sx, sy, sw, sh, color);
}
}
display.finishTile();
this._finishTile(display);
}
sock.rQi = rQi;
this._lastsubencoding = subencoding;
@@ -134,4 +140,52 @@ export default class HextileDecoder {
return true;
}
// start updating a tile
_startTile(x, y, width, height, color) {
this._tileX = x;
this._tileY = y;
this._tileW = width;
this._tileH = height;
const red = color[0];
const green = color[1];
const blue = color[2];
const data = this._tileBuffer;
for (let i = 0; i < width * height * 4; i += 4) {
data[i] = red;
data[i + 1] = green;
data[i + 2] = blue;
data[i + 3] = 255;
}
}
// update sub-rectangle of the current tile
_subTile(x, y, w, h, color) {
const red = color[0];
const green = color[1];
const blue = color[2];
const xend = x + w;
const yend = y + h;
const data = this._tileBuffer;
const width = this._tileW;
for (let j = y; j < yend; j++) {
for (let i = x; i < xend; i++) {
const p = (i + (j * width)) * 4;
data[p] = red;
data[p + 1] = green;
data[p + 2] = blue;
data[p + 3] = 255;
}
}
}
// draw the current tile to the screen
_finishTile(display) {
display.blitImage(this._tileX, this._tileY,
this._tileW, this._tileH,
this._tileBuffer, 0);
}
}

View File

@@ -27,23 +27,29 @@ export default class RawDecoder {
const curY = y + (height - this._lines);
const currHeight = Math.min(this._lines,
Math.floor(sock.rQlen / bytesPerLine));
const pixels = width * currHeight;
let data = sock.rQ;
let index = sock.rQi;
// Convert data if needed
if (depth == 8) {
const pixels = width * currHeight;
const newdata = new Uint8Array(pixels * 4);
for (let i = 0; i < pixels; i++) {
newdata[i * 4 + 0] = ((data[index + i] >> 0) & 0x3) * 255 / 3;
newdata[i * 4 + 1] = ((data[index + i] >> 2) & 0x3) * 255 / 3;
newdata[i * 4 + 2] = ((data[index + i] >> 4) & 0x3) * 255 / 3;
newdata[i * 4 + 4] = 0;
newdata[i * 4 + 3] = 255;
}
data = newdata;
index = 0;
}
// Max sure the image is fully opaque
for (let i = 0; i < pixels; i++) {
data[i * 4 + 3] = 255;
}
display.blitImage(x, curY, width, currHeight, data, index);
sock.rQskipBytes(currHeight * bytesPerLine);
this._lines -= currHeight;

View File

@@ -56,7 +56,7 @@ export default class TightDecoder {
} else if (this._ctl === 0x0A) {
ret = this._pngRect(x, y, width, height,
sock, display, depth);
} else if ((this._ctl & 0x80) == 0) {
} else if ((this._ctl & 0x08) == 0) {
ret = this._basicRect(this._ctl, x, y, width, height,
sock, display, depth);
} else {
@@ -80,7 +80,7 @@ export default class TightDecoder {
const rQ = sock.rQ;
display.fillRect(x, y, width, height,
[rQ[rQi + 2], rQ[rQi + 1], rQ[rQi]], false);
[rQ[rQi], rQ[rQi + 1], rQ[rQi + 2]], false);
sock.rQskipBytes(3);
return true;
@@ -165,7 +165,15 @@ export default class TightDecoder {
this._zlibs[streamId].setInput(null);
}
display.blitRgbImage(x, y, width, height, data, 0, false);
let rgbx = new Uint8Array(width * height * 4);
for (let i = 0, j = 0; i < width * height * 4; i += 4, j += 3) {
rgbx[i] = data[j];
rgbx[i + 1] = data[j + 1];
rgbx[i + 2] = data[j + 2];
rgbx[i + 3] = 255; // Alpha
}
display.blitImage(x, y, width, height, rgbx, 0, false);
return true;
}
@@ -237,7 +245,7 @@ export default class TightDecoder {
for (let b = 7; b >= 0; b--) {
dp = (y * width + x * 8 + 7 - b) * 4;
sp = (data[y * w + x] >> b & 1) * 3;
dest[dp] = palette[sp];
dest[dp] = palette[sp];
dest[dp + 1] = palette[sp + 1];
dest[dp + 2] = palette[sp + 2];
dest[dp + 3] = 255;
@@ -247,14 +255,14 @@ export default class TightDecoder {
for (let b = 7; b >= 8 - width % 8; b--) {
dp = (y * width + x * 8 + 7 - b) * 4;
sp = (data[y * w + x] >> b & 1) * 3;
dest[dp] = palette[sp];
dest[dp] = palette[sp];
dest[dp + 1] = palette[sp + 1];
dest[dp + 2] = palette[sp + 2];
dest[dp + 3] = 255;
}
}
display.blitRgbxImage(x, y, width, height, dest, 0, false);
display.blitImage(x, y, width, height, dest, 0, false);
}
_paletteRect(x, y, width, height, data, palette, display) {
@@ -263,13 +271,13 @@ export default class TightDecoder {
const total = width * height * 4;
for (let i = 0, j = 0; i < total; i += 4, j++) {
const sp = data[j] * 3;
dest[i] = palette[sp];
dest[i] = palette[sp];
dest[i + 1] = palette[sp + 1];
dest[i + 2] = palette[sp + 2];
dest[i + 3] = 255;
}
display.blitRgbxImage(x, y, width, height, dest, 0, false);
display.blitImage(x, y, width, height, dest, 0, false);
}
_gradientFilter(streamId, x, y, width, height, sock, display, depth) {

View File

@@ -23,10 +23,6 @@ export default class Display {
this._fbHeight = 0;
this._prevDrawStyle = "";
this._tile = null;
this._tile16x16 = null;
this._tileX = 0;
this._tileY = 0;
Log.Debug(">> Display.constructor");
@@ -65,7 +61,6 @@ export default class Display {
throw new Error("Canvas does not support createImageData");
}
this._tile16x16 = this._drawCtx.createImageData(16, 16);
Log.Debug("<< Display.constructor");
// ===== PROPERTIES =====
@@ -378,57 +373,6 @@ export default class Display {
});
}
// start updating a tile
startTile(x, y, width, height, color) {
this._tileX = x;
this._tileY = y;
if (width === 16 && height === 16) {
this._tile = this._tile16x16;
} else {
this._tile = this._drawCtx.createImageData(width, height);
}
const red = color[2];
const green = color[1];
const blue = color[0];
const data = this._tile.data;
for (let i = 0; i < width * height * 4; i += 4) {
data[i] = red;
data[i + 1] = green;
data[i + 2] = blue;
data[i + 3] = 255;
}
}
// update sub-rectangle of the current tile
subTile(x, y, w, h, color) {
const red = color[2];
const green = color[1];
const blue = color[0];
const xend = x + w;
const yend = y + h;
const data = this._tile.data;
const width = this._tile.width;
for (let j = y; j < yend; j++) {
for (let i = x; i < xend; i++) {
const p = (i + (j * width)) * 4;
data[p] = red;
data[p + 1] = green;
data[p + 2] = blue;
data[p + 3] = 255;
}
}
}
// draw the current tile to the screen
finishTile() {
this._drawCtx.putImageData(this._tile, this._tileX, this._tileY);
this._damage(this._tileX, this._tileY,
this._tile.width, this._tile.height);
}
blitImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
@@ -445,47 +389,19 @@ export default class Display {
'height': height,
});
} else {
this._bgrxImageData(x, y, width, height, arr, offset);
}
}
blitRgbImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const newArr = new Uint8Array(width * height * 3);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blitRgb',
'data': newArr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbImageData(x, y, width, height, arr, offset);
}
}
blitRgbxImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const newArr = new Uint8Array(width * height * 4);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blitRgbx',
'data': newArr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbxImageData(x, y, width, height, arr, offset);
// NB(directxman12): arr must be an Type Array view
let data = new Uint8ClampedArray(arr.buffer,
arr.byteOffset + offset,
width * height * 4);
let img;
if (supportsImageMetadata) {
img = new ImageData(data, width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(data);
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, width, height);
}
}
@@ -537,52 +453,13 @@ export default class Display {
}
_setFillColor(color) {
const newStyle = 'rgb(' + color[2] + ',' + color[1] + ',' + color[0] + ')';
const newStyle = 'rgb(' + color[0] + ',' + color[1] + ',' + color[2] + ')';
if (newStyle !== this._prevDrawStyle) {
this._drawCtx.fillStyle = newStyle;
this._prevDrawStyle = newStyle;
}
}
_rgbImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
data[i] = arr[j];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j + 2];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_bgrxImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
data[i] = arr[j + 2];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_rgbxImageData(x, y, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
let img;
if (supportsImageMetadata) {
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_renderQPush(action) {
this._renderQ.push(action);
if (this._renderQ.length === 1) {
@@ -616,12 +493,6 @@ export default class Display {
case 'blit':
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgb':
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgbx':
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
/* IE tends to set "complete" prematurely, so check dimensions */
if (a.img.complete && (a.img.width !== 0) && (a.img.height !== 0)) {

View File

@@ -2882,9 +2882,9 @@ RFB.messages = {
buff[offset + 12] = 0; // blue-max
buff[offset + 13] = (1 << bits) - 1; // blue-max
buff[offset + 14] = bits * 2; // red-shift
buff[offset + 14] = bits * 0; // red-shift
buff[offset + 15] = bits * 1; // green-shift
buff[offset + 16] = bits * 0; // blue-shift
buff[offset + 16] = bits * 2; // blue-shift
buff[offset + 17] = 0; // padding
buff[offset + 18] = 0; // padding