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v0.7.21 ~ 5x faster css compiling and flawless builds
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324
RELEASE.md
324
RELEASE.md
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# 🚀 Fleetbase v0.7.20 — 2025-12-05
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# 🚀 Fleetbase v0.7.21 — 2025-12-06
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> "Major architectural & universe framework refactor for improved build, loading and initialization of extensions and system."
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> "5x faster css compiling and flawless builds."
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---
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## @fleetbase/ember-core v0.3.7
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## ✨ Highlights
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### 🎯 Major Features
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### 🔧 Critical Production Build Fix
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#### Universe Service Refactor
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Complete architectural overhaul of the Universe service with separation of concerns into specialized sub-services:
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This release resolves a **critical issue** that prevented production builds from succeeding when using ember-ui in Ember Engines environments. All Fleetbase applications and engines should upgrade immediately.
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- **ExtensionManager**: Manages extension loading, engine instances, and lifecycle hooks
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- **RegistryService**: Fully dynamic, Map-based registry system for cross-engine resource sharing
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- **MenuService**: Dedicated menu item and panel management with event support
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- **WidgetService**: Dashboard widget registration and retrieval system
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- **HookService**: Application lifecycle hooks and custom event hooks
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**What was broken:**
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Production builds were failing with "Broken @import declaration" errors during CSS minification. Development builds worked fine, but production deployments were completely blocked.
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**Key Benefits:**
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- Improved performance with lazy loading and proper engine lifecycle management
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- Better separation of concerns and maintainability
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- Enhanced cross-engine resource sharing via Ember's application container
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- Backward compatibility maintained through facade pattern
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**What we fixed:**
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Implemented a proper architectural solution that prevents Ember Engines from attempting to recompile ember-ui styles. The addon now correctly detects when it's being included by an engine and blocks both the style tree distribution and PostCSS configuration override.
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#### Enhanced Extension System
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**The impact:**
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- ✅ **Production builds now succeed** without CSS import errors
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- ✅ **5x faster builds** — CSS is compiled once in the host app instead of being reprocessed by each engine
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- ✅ **4x smaller bundles** — Eliminated CSS duplication across engine vendor files (reduced from ~3MB to ~750KB in typical setups)
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- ✅ **Consistent styling** — All engines now use the same compiled CSS from the host application
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**New Extension Patterns:**
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- `extension.js` hook patterns with `setupExtension()` and `onEngineLoaded()` support
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- `whenEngineLoaded()` utility method that handles both loaded and not-yet-loaded engines
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- Comprehensive extension checking methods: `isInstalled()`, `isEngineLoaded()`, `isEngineLoading()`
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- Automatic hook execution for router-loaded engines
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**Engine Loading Improvements:**
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- Fixed race conditions between engine loading and hook registration
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- Proper tracking of router-loaded engines in `loadedEngines` Map
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- Patched `buildChildEngineInstance` to run hooks for router-loaded engines
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- Two-phase extension setup: registration first, then hook execution
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**Performance Optimizations:**
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- `extensions.json` loading with localStorage caching
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- Reduced console noise by removing excessive debug logs
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- Performance monitoring for extension load times
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#### Helper Registration System
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- Cross-engine helper sharing via application container
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- `registerHelper()` method for template helpers
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- Support for both class-based and function-based helpers
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- Automatic registration to application container for global access
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#### Component Registration Enhancements
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- `registerRenderableComponent()` for cross-engine component sharing
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- Support for component classes via `ExtensionComponent`
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- Automatic component registration to engine containers
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- `getRenderableComponents()` for retrieving registered components
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### 🔧 API Improvements
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#### UniverseService
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- `getService()` method with flexible naming pattern resolution:
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- Short names: `"menu"` → `universe/menu-service`
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- Plural variations: `"hooks"` or `"hook"` → `universe/hook-service`
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- CamelCase: `"menuService"` → `universe/menu-service`
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- Full names: `"menu-service"` → `universe/menu-service`
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- With namespace: `"universe/menu-service"` → `universe/menu-service`
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- `whenEngineLoaded()` for simplified engine-dependent setup
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- `getServiceFromEngine()` for accessing engine-specific services
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- `getApplicationInstance()` with fallback to `window.Fleetbase`
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#### MenuService
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- Computed getters for template access: `headerMenuItems`, `adminMenuItems`, `adminMenuPanels`
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- Event triggers for backward compatibility
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- Proper `finalView` normalization for all menu items
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- `onClick` handlers wrapped with `menuItem` and `universe` parameters
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- Fixed panel item slug/view structure to match original behavior
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#### WidgetService
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- Per-dashboard widget registration
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- `registerWidgets()` for making widgets available on dashboards
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- `registerDefaultWidgets()` for auto-loading specific widgets
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- Proper widget filtering by dashboard ID
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### 🐛 Bug Fixes
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#### Extension Loading
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- Resolved timeout errors during engine boot
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- Fixed duplicate dashboard ID errors
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- Corrected engine instance tracking and retrieval
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- Fixed race conditions in extension setup
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#### Menu System
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- Fixed registry name mismatch for header menu items
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- Corrected panel item structure for proper routing
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- Added null checks before `dasherize` calls
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- Fixed `onClick` handler parameter passing
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#### Registry System
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- Fixed widget registry lookup to work with array storage
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- Proper filtering by registration key
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- Shared registries Map across all engines via application container
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- Triggered reactivity when creating new registries
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#### Service Resolution
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- Fixed service injection on engine boot
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- Corrected service map injection
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- Added missing `getServiceFromEngine` method
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- Fixed `virtualRouteRedirect` and `getViewFromTransition` methods
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### 📦 Exports & Structure
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- Named exports on "exports" namespace
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- Separated default and named exports in app/exports re-exports
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### 🔄 ResourceActionService
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- Allow properties to be set from initialization options
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- Improved flexibility for service configuration
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## @fleetbase/ember-ui v0.3.12
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### 🎯 Major Features
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#### Dashboard Service Refactor
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Complete rewrite to support the new Universe service architecture:
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- Direct injection of `widgetService` instead of going through universe
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- Updated to use new widget service API
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- Proper dashboard cleanup and recreation on route revisit
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- Race condition fixes with `drop` task modifier
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#### Widget Panel Enhancements
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**Search & Filter:**
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- Real-time keyword search for widgets by name and description
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- `@tracked searchQuery` with `updateSearchQuery` action
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- Improved widget discoverability
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**Floating Pagination:**
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- New floating pagination style (bottom-right, rounded, shadowed)
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- Reveals horizontal scrollbar for better table navigation
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- `@useTfootPagination` arg for backward compatibility
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- Default to floating, opt-in to table footer pagination
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**Thin Scrollbars:**
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- Consistent 8px scrollbar height for both axes
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- Webkit scrollbar styles for modern browsers
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- Firefox `scrollbar-width: thin` support
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- Dark mode scrollbar colors
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### 🔧 Component Improvements
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#### LazyEngineComponent
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- Support for both path-based (lazy) and class-based (immediate) components
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- Automatic component registration to engine containers
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- Proper engine component lookup
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- Helper for use with `{{component}}` syntax
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#### RegistryYield
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- Converted `yieldables` to computed getter for automatic reactivity
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- Automatic wrapping of components with `LazyEngineComponent`
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- `isComponent` getter to detect component types vs menu items
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- Updated to use `registryService.getRenderableComponents()`
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- Removed event listener approach (now uses reactive getters)
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#### LoadEngine Component
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- New component for explicit engine loading
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- Complements `LazyEngineComponent` for different use cases
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### 🐛 Bug Fixes
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#### Dashboard Service
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- Fixed duplicate dashboard ID errors with `drop` task modifier
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- Added try-catch in `_createDefaultDashboard` for race conditions
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- Proper state checks (`isDeleted`, `isDestroying`, `isDestroyed`)
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- Fixed reset() to unload dashboard-widgets before dashboards
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- Prevents identity map conflicts when recreating dashboards
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#### Widget Panel
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- Fixed `availableWidgets` reactivity by converting to getter
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- Use `args.defaultDashboardId` first, then fallback to `this.defaultDashboardId`
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- Ensures widgets registered after component creation are visible
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- Handles string-represented widgets and components
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#### RegistryYield
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- Fixed TypeError by removing `registryService.on` event listener
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- RegistryService doesn't have Evented mixin, now uses reactive getters
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- Components registered after construction now properly yielded
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#### Table Styling
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- Fixed floating pagination spacing (reduced padding, adjusted margins)
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- Applied `overflow-x` to `.next-table-wrapper` instead of table
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- Horizontal scrollbar now visible and not hidden by pagination
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- Added `overflow-y: visible` to prevent vertical scroll issues
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### 🎨 UX Improvements
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- Minor UX tweaks to widget panel component
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- Improved widget panel layout and spacing
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- Better visual hierarchy for widget selection
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- Enhanced table navigation with floating pagination
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## Migration Guide
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### For Extension Developers
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#### Using the New Extension Patterns
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**Before:**
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```javascript
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// In addon/engine.js
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export default class MyEngine extends Engine {
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setupExtension() {
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// Setup code here
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}
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}
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```
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**After:**
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```javascript
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// In addon/extension.js
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import { Widget } from '@fleetbase/ember-core/contracts';
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export default {
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setupExtension(universe) {
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// Get widget service
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const widgetService = universe.getService('widget');
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// Register widgets, menu items, etc.
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widgetService.registerWidgets('dashboard', [new Widget({ ... })]);
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// Register hooks for when other engines load
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universe.whenEngineLoaded('@fleetbase/fleetops-engine', (engineInstance) => {
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// Setup integration with FleetOps
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});
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}
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}
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```
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#### Accessing Universe Sub-Services
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**Flexible Service Resolution:**
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```javascript
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// All of these work:
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const menuService = universe.getService('menu');
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const menuService = universe.getService('menu-service');
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const menuService = universe.getService('menuService');
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const menuService = universe.getService('universe/menu-service');
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const hookService = universe.getService('hooks');
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const widgetService = universe.getService('widgets');
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const registry = universe.getService('registry');
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```
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#### Widget Registration
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**Before:**
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```javascript
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universe.registerWidget(widgetObject);
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```
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**After:**
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```javascript
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// Register widgets available for a dashboard
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universe.registerWidgets('dashboard', [widget1, widget2]);
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// Register widgets that auto-load on a dashboard
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universe.registerDefaultWidgets('dashboard', [widget1]);
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```
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**Technical details:**
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The fix adds engine detection to both the `treeForStyles` and `included` hooks, ensuring that ember-ui styles are compiled exclusively in the host application and inherited by all engines. This follows the proper Ember Engines architecture pattern for shared addon styles.
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---
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## ⚠️ Breaking Changes
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- **NO MAJOR BREAKING CHANGED** Both releases maintain full backward compatibility with existing code. The refactor uses a facade pattern to ensure all existing APIs continue to work while providing new, improved patterns for future development.
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### Notice
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- Extensions must adapt to the new `extension.js` pattern for initialization setup.
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- Extension dependencies are not auto-loaded and initialized, dependencies must be explicitly loaded from the setup `extension.js`
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- `UniverseService` has major changes which refactored core responsibilities to sub-services. There is backwards compatability, but plan to migrate to the new integration architecture.
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- None — This is a fully backward-compatible patch that only changes internal build behavior
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---
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## 🔧 Upgrade Steps
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### For System
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```bash
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# Pull latest version
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git pull origin main --no-rebase
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@@ -288,12 +47,45 @@ docker compose down && docker compose up -d
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docker compose exec application bash -c "./deploy.sh"
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```
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### Post-Upgrade
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### For Extension Developers
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```bash
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# Update ember-ui
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pnpm upgrade @fleetbase/ember-ui@^0.3.14 @fleetbase/ember-core@^0.3.8
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1. Clear browser cache and localStorage
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2. Restart your development server
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3. Test extension loading and dashboard functionality
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4. Check console for any deprecation warnings
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# Reinstall dependencies
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pnpm install
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```
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### Verification
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```bash
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# Verify production build succeeds
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pnpm build --environment production
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# Check bundle sizes (should see significant reduction)
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ls -lh dist/assets/vendor*.css
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ls -lh dist/engines-dist/*/assets/engine-vendor*.css
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```
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---
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## 📦 What Changed
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### Fixed
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- **Critical**: Production build failures in Ember Engines environments with "Broken @import declaration" errors
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- CSS duplication across engine bundles causing bloated file sizes
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- PostCSS configuration conflicts between host app and engines
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### Changed
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- Added `treeForStyles` hook with engine detection to prevent style tree distribution to engines
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- Added engine detection guard in `included` hook to prevent `postcssOptions` override
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- Improved CSS import path resolution in PostCSS configuration
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### Performance
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- Reduced build time by 5x through single CSS compilation
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- Reduced total CSS bundle size by 4x through elimination of duplication
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- Improved caching efficiency with shared vendor.css
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---
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## Need help?
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Join the discussion on [GitHub Discussions](https://github.com/fleetbase/fleetbase/discussions) or drop by [#fleetbase on Discord](https://discord.com/invite/HnTqQ6zAVn)
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Join the discussion on [GitHub Discussions](https://github.com/fleetbase/ember-ui/discussions) or drop by [#fleetbase on Discord](https://discord.com/invite/HnTqQ6zAVn)
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